The other way is to use the Detector to detect when your drawers are getting close to full, and then turn off whatever is producing the item. You'll need to be very sure that you have the storage in whitelist mode with the appropriate items set in the filter before you actually connect it to your network, otherwise you'll have a bad time. (Or turning off whatever is producing the items.)Īnother option is to have your drawer storage set to a higher priority, then have a medium priority storage (not an exporter!) on a trashcan, with the main storage a lower-still priority. That way, anything you've explicitly said "I don't care if I lose this" will just get voided and not clog your storage, and anything else will back up and clog your storage, until you notice and decide how to deal with it - either by adding a void upgrade or a storage upgrade, depending on whether you want to lose the item or not. ![]() I assume you have an External Storage on the drawer controller? That's the Right Way™ to do it, not using an exporter.Īdding void upgrades to the storage drawers is the simplest option to deal with overflow. Treat drives as the overflow, and if there's room in primary storage, put it there. That's what I'm trying to achieve with the drives themselves. What I did once was to have only a large overflow chest, plus drawers, and an exporter from the chest going back into the storage drawers. I vaguely recall doing something similar to this with AE2 back in 1.7.10, but even that had issues with drawer controllers sometimes. It would be simpler if I could say "export anything" to the drawer controller and rely on the locked drawers being the filters. If that storage gets filled, it backs up into the Refined Storage drives, and I have to have an exporter for each drawer I want to send the items back to (i.e., after I upgrade a drawer to the next tier, or add a void upgrade). Unless there's a clever way to do what I'm describing, I have a storage drawer system for bulk storage. For the lack of a better term, I would like for the External Storage (or exporter) to constantly push items, in this case, to a Storage Drawer Controller.
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